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THE DAILY CARD TABLE CN-YSPXW.COM PLAY AT YOUR PACE

THE SHAPE OF A NEW DEAL · A DETAIL WORTH NOTICING

Play Spider Solitaire

The one-suit edition begins with 54 cards on the table. Use the Hint control to see one legal possibility.

One table.
Endless possibilities.
Learn the rules

1 SUIT Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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NOTES FROM THE TABLE

Your one-suit table

On this website, the following points apply. Every deal contains 104 cards, so each rank appears eight times. There is no countdown or entry fee for the game. The homepage starts a one-suit game of Spider Solitaire with spades. Use the difficulty links whenever you want to try two or four suits.

Eight complete runs

Here is what to know. Clear eight runs to finish the deal. A completed run contains thirteen spades in order from King down to Ace. The game removes a full face-up run automatically when it forms at the bottom of a column. The run counter shows how many complete sequences you have collected.

Read the opening layout

On this website, the following points apply. The remaining fifty cards form five stock deals of ten cards each. The opening tableau has ten columns and 54 cards. Only the bottom card of each starting column is face up. The first four columns contain six cards each, and the other six contain five.

Build downward

Here is what to know. For example, a seven can move onto an eight, while a queen can move onto a king. An Ace ends a descending sequence and cannot accept another card on top. Place a face-up card on another exposed card exactly one rank higher. A descending same-suit sequence can move together as one group.

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Use an empty column

Here is what to know. Every column must contain a card before you can deal from the stock. An empty column can help you separate a sequence or uncover a hidden card. Any exposed card or movable sequence can enter an empty column. You do not have to reserve empty columns for Kings.

Turn over hidden cards

A move that uncovers a card may be more useful than one that merely rearranges a visible sequence. Removing the last face-up card above a hidden card turns that hidden card face up. Look across the whole tableau before committing a valuable empty column. Revealing a card gives you another possible destination or starting point.

Bring in the next row

Here is what to know. Each deal may open a useful move or interrupt a sequence you were building. You cannot choose which column receives an individual stock card. The stock button deals one face-up card onto each of the ten columns. A stock deal is available only when no column is empty.

Controls at your pace

The Hint button points to a legal option without promising a winning solution. You can also drag a card or a same-suit sequence to another column. Click or tap the first card of a movable sequence, then choose a destination column. Undo reverses the last successful move or stock deal while history is available.

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Return to your game

Here is what to know. Saved progress stays on this domain and does not transfer to another device. When saving is enabled, this browser stores your current game and recent undo history locally. The Privacy & Cookie Settings page lets you turn saving off and clear game data. Refreshing the page resumes the saved deal for the selected difficulty.

Choose your challenge

On this website, the following points apply. The How to Play and Tips & Strategy pages explain the same rules used by the game. Four suits requires you to track spades, hearts, clubs and diamonds. One suit gives you a useful place to learn descending sequences and empty-column moves. Two suits adds the need to organize spades and hearts separately.